Użytkownik:Vatharannen/brudnopis: Różnice pomiędzy wersjami

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{{About|wymaganiach serwera dla aktualnej wersji Java Edition, [[1.12]]|wymagań rozgrywki|Wymagania sprzętowe}}
Na tej stronie przedstawiono wymagania serwerów gry ''[[Minecraft]]''.


= Przekaźnik =
== Instalacja i konfiguracja serwera ==
{{Blok
Pełen poradnik dotyczący instalacji i konfiguracji oprogramowania serwera zawiera [[Poradniki/Konfiguracja serwera|ten artykuł]].
|wygląd=Przekaźnik (aktywny).gif
|wygląd2=Przekaźnik (nieaktywny).gif
|invwygląd=Przekaźnik
|typ=Mechanizm, przetworzony
|fizyka=Nie
|grawitacja=Nie
|przezroczystość=Tak <small>(częściowa)</small>
|światło=Nie <small>(7, jeśli jest aktywny, tylko w [[Pocket Edition]])</small>
|opórtnt=0
|palność=Nie
|odnawialne=Tak
|narzędzie=Żadne
|łączenie=Tak, 64
|odnawialne=Tak
|multiplevers=[[Plik:Computer.svg|20px|link=PC]] [[Historia wersji/Beta#1.3|Beta 1.3]]
[[Plik:200px-McPeLogo.png|18px|link=Pocket Edition]] Alpha [[Pocket Edition/Historia wersji#0.14.0|0.14.0]] <small>([[Historia wersji/Pocket Edition/Nieoficjalne wersje/Alpha 0.14.0#Build 1|build 1]])</small><br>
[[Plik:Xbox 360 symbol.svg|x18px|link=Xbox 360]] [[Historia wersji/Konsola#xbox-TU1|TU1]]<br>
[[Plik:Xbox One logo.svg|x18px|link=Xbox One]] [[Historia wersji/Konsola#xbone-CU1|CU1]]<br>
[[Plik:Playstation logo.svg|x14px|link=PlayStation 4 Edition]] [[Historia wersji/Konsola#ps-1.0|1.0]]<br>
[[Plik:WiiU Symbol.svg|x12px|link=Wii U Edition]] [[Historia wersji/Konsola#wii-Patch 1|Patch 1]]<br>
|multipledata={{dv|94|Aktywny}} {{dv|93|Nieaktywny}} {{dv|356|Przedmiot}}
|idsłowne='''Aktywny'''<br>powered_repeater<br>'''Nieaktywny'''<br>unpowered_repeater<br>'''Przedmiot'''<br>repeater
}}
'''Przekaźnik''' (ang. Redstone Repeater) – [[bloki|blok]] używany do tworzenia [[obwody czerwonego kamienia|obwodów redstone]]. Służy do opóźniania sygnału i przesyłania wygasającego sygnału z pełną mocą. Przesyła sygnały tylko w jedną stronę, przez co zapobiega biegnięciu sygnału wstecz.  


== Otrzymywanie ==
== Wymagania serwera ==
=== Wydobywanie ===
*'''Te wymagania dotyczą tylko trybu przetrwania, a nie wersji ''Minecraft [[Classic]]''.'''
Przekaźnik może zostać wydobyty natychmiastowo, bez pomocy żadnego narzędzia.
* Wymagania mogą się trochę zmieniać w zależności od oprogramowania serwera, także przy oprogramowaniu [[Bukkit]] i/lub [[modyfikacje|modyfikacji]].
* '''Serwery ''[[Minecraft]]'' obsługują oprogramowanie Java 8.1.'''
** Uwaga: Użytkownicy Linuxa nie powinni używać oprogramowania OpenJDK do hostingu serwerów, ponieważ powoduje ono problemy.
* Only the JRE version is required, however, Java JDK will still work.
* The more memory that your server has, the better. It is recommended to have at least 3 GB of physical RAM in the computer. That way, plenty of RAM is left over for the operating system, and you have the possibility of allocating more to the Minecraft server as needed.
* Minecraft servers, as of 1.1.0, can use multiple cores, so now they will not sit idle and will increase server performance.
* Windows or Desktop based Linux distributions aren't recommended for hosting servers, use console based Linux/BSD for maximum performance. {{cn}}


Może zostać zniszczony także przez:
Here is a simple recommendation to help you get started and/or help decide which hosting option is best for you:
* zniszczenie bloku, na którym się znajduje
* zalanie go [[woda|wodą]] lub [[lawa|lawą]]
* uruchomienie [[tłok]]u skierowanego w jego stronę, lub w stronę bloku, na którym się znajduje


=== [[Crafting|Wytwarzanie]] ===
=== Running a LAN Party type Server ''(since 1.3.2)'' ===
{|border="1" style="border-collapse: collapse; border-color: #555; background-color: #eee;'" cellpadding="5"  
*<u>Note that these requirements are for the '''server only''' you will need to allocate more resources to the OS!</u>
|-align="center"
*Also note that these suggestion presume default settings in server.conf - i.e., a Draw Distance no higher than 10, and is also based on a new world; the bigger the world gets, especially if there's advanced [[redstone]] circuitry at work, the requirements - especially the RAM, or in the case of lots of redstone or mobs (in e.g. grinders), the CPU - increase significantly (to the point where a major world with several camps, redstone machinery, grinders, etcetera can easily more than double the requirements).
!Składniki
{|class="wikitable sortable collapsible" data-description="System requirements"
!Wejście » Wyjście
! class="unsortable" width="75" | Requirements
|-align="center"
! class="unsortable" width="25" | Players
| '''[[Pochodnia redstone]]''' <br>+<br> '''[[Redstone]]''' <br>+<br> '''[[Kamień]]'''
! class="unsortable" width="150" | CPU
|{{Grid/Crafting Table
! class="unsortable" width="65" | RAM
|A2= Czerwona pochodnia
! class="unsortable" width="390" | HDD/SSD
|B2= Pył czerwonego kamienia
! class="unsortable collapse-button" width="390" | Notes
|C2= Czerwona pochodnia
|-
|B3= Kamień
! Minimum
|C3= Kamień
| align="center"| 1-4
|A3= Kamień
| align="center"| Intel Core 2 Duo or AMD Athlon 64 x2
|Output= Przekaźnik
| align="center"| 2GB
}}
| align="center"| At least 150MB for world saves
| align="center"| Be sure to have at least a low-ping internet connection. <br>(Such as DSL or Cable)
|-
! Recommended
| align="center"| 5-10
| align="center"| Intel Core 2 Duo or AMD Athlon 64 x2
| align="center"| 3GB
| align="center"| At least 200MB for world saves
| align="center"| Be sure to have at least a low-ping internet connection. <br>(Such as DSL or Cable)
|-
! Best
| align="center"| 10+
| align="center" | Intel Core i7-4790k
| align="center"| 8GB
| align="center"| At least 200MB SSD
| align="center"| Be sure to have at least a low-ping internet connection. <br>(Such as DSL or Cable)
|}
|}


=== Naturalne generowanie ===
=== Running a Dedicated type Server ===
Przekaźnik naturalnie można znaleźć wyłącznie w [[dżunglowa świątynia|dżunglowych świątyniach]] jako element mechanizmu.
It should be noted that these suggestion presume default settings in server.conf - i.e., a Draw Distance no higher than 10, and is also based on a new world; the bigger the world gets, especially if there's advanced [[redstone]] circuitry at work, the requirements - especially the RAM, or in the case of lots of redstone or mobs (in e.g. grinders), the CPU - increase significantly (to the point where a major world with several camps, redstone machinery, grinders, etcetera can easily more than double the requirements).


== Zastosowanie ==
== Windows ==
Przekaźnik może być użyty do przesłania sygnału z pełną mocą, opóźniania sygnału i jego blokowania.
=== User Grade ===
* 1 player ~ 50-100 MB of Ram - on it's own, but in practicality, it will always pull more, if it's e.g. in different chunks, moving through chunks very quickly (e.g. on a boat or via rail); the player object as such won't use/drain more RAM, but it will effectively lead to significantly more RAM being used by the server if it's doing anything besides standing perfectly still somewhere.


Przekaźnik może zostać umieszczony tylko na blokach nieprzezroczystych oraz na wierzchu schodów, półbloków oraz lei.
==== Win NT/2K/XP ====
*<u>Note that these requirements are for the '''server only''' you will need to allocate more resources to the OS!</u>
{|class="wikitable sortable collapsible" data-description="System requirements"
! class="unsortable" width="75" | Requirements
! class="unsortable" width="25" | Players
! class="unsortable" width="200" | CPU
! class="unsortable" width="65" | RAM
! class="unsortable" width="390" | HDD
! class="unsortable" width="130" | WAN Up
! class="unsortable" width="130" | WAN Down
! class="unsortable collapse-button" width="390" | Notes
|-
! Minimum
| align="center"| 1-2
| align="center"| Intel Pentium 4 2.0&nbsp;GHz or AMD Athlon XP 2000+ <br>and better
| align="center"| 1 GB
| align="center"| 2 GB empty space <br><sub>(5GB if you are doing frequent backups)</sub>
| align="center"| 3 Mbit/s
| align="center"| 2 Mbit/s
| align="center"| (Minecraft Servers can barely, <br>but still run on a 1Mbit/s Upload connection. The server ''will'' miss ticks with this hardware-configuration.)
|-
! Acceptable
| align="center"| 3-5
| align="center"| Intel Core-Based CPUs or AMD K8-Based CPUs <br>and better
| align="center"| 3 GB
| align="center"| 10 GB empty space
| align="center"| 6 Mbit/s
| align="center"| 3 Mbit/s
| align="center"|
|-
! Recommended
| align="center"| 5-7
| align="center"| Intel Core-Based CPUs or AMD K8-Based CPUs at 3.4GHz <br>or higher
| align="center"| 5 GB
| align="center"| 18 GB empty space
| align="center"| 8 Mbit/s
| align="center"| 4 Mbit/s
| align="center"|
|-
! Good
| align="center"| 7-9
| align="center"| Intel Nehalem-Based CPUs or AMD K10-Based CPUs <br>and better
| align="center"| 6 GB
| align="center"| 25 GB empty space
| align="center"| 14 Mbit/s
| align="center"| 7 Mbit/s
| align="center"|
|-
! Optimal
| align="center"| 9+
| align="center"| Intel Nehalem-Based CPUs or AMD K10-Based CPUs at 3.6GHz <br>or higher
| align="center"| 8 GB
| align="center"| 35 GB empty space
| align="center"| 30 Mbit/s
| align="center"| 15 Mbit/s
| align="center"| A Mechanical Disk or a SLC SSD with high Read/Write speeds is recommended.
|}


Przekaźniki posiadają wejście oraz wyjście. Sygnał przesyłany jest zawsze z wejścia do wyjścia. Na przedzie bloku znajdują się dwie czerwone pochodnie, dystans między nimi określa opóźnienie w przesyłaniu sygnału. Pochodnie świecą się, kiedy przekaźnik przesyła sygnał.
==== Win Vista/7/8/10 ====
*<u>Note that these requirements are for the '''server only''' you will need to allocate more resources to the OS!</u>
{|class="wikitable sortable collapsible" data-description="System requirements"
! class="unsortable" width="75" | Requirements
! class="unsortable" width="25" | Players
! class="unsortable" width="200" | CPU
! class="unsortable" width="65" | RAM
! class="unsortable" width="390" | HDD
! class="unsortable" width="130" | WAN Up
! class="unsortable" width="130" | WAN Down
! class="unsortable collapse-button" width="390" | Notes
|-
! Minimum
| align="center"| 1-3
| align="center"| Intel Core-Based CPUs or AMD K8-Based CPUs <br>and better
| align="center"| 2 GB
| align="center"| 10 GB empty space
| align="center"| 6 Mbit/s
| align="center"| 3 Mbit/s
| align="center"|
|-
! Recommended
| align="center"| 3-5
| align="center"| Intel Core-Based CPUs or AMD K8-Based CPUs <br>and better
| align="center"| 3 GB
| align="center"| 18 GB empty space
| align="center"| 8 Mbit/s
| align="center"| 4 Mbit/s
| align="center"|
|-
! Good
| align="center"| 5-7
| align="center"| Intel Nehalem-Based CPUs or AMD K10-Based CPUs <br>and better
| align="center"| 6 GB
| align="center"| 25 GB empty space
| align="center"| 14 Mbit/s
| align="center"| 7 Mbit/s
| align="center"|
|-
! Optimal
| align="center"| 8+
| align="center"| Intel Nehalem-Based CPUs or AMD K10-Based CPUs at 3.6GHz<br>or higher
| align="center"| 8 GB
| align="center"| 35 GB empty space
| align="center"| 30 Mbit/s
| align="center"| 15 Mbit/s
| align="center"| A Mechanical Disk or a SLC SSD with high Read/Write speeds is recommended.
|}


Przekaźniki mają 0,125 (⅛) bloku wysokości.
=== Server Grade ===
==== Win Server 2000/2003 ====
*<u>Note that these requirements are for the '''server only''' you will need to allocate more resources to the OS!</u>
{|class="wikitable sortable collapsible" data-description="System requirements"
! class="unsortable" width="75" | Requirements
! class="unsortable" width="25" | Players
! class="unsortable" width="200" | CPU
! class="unsortable" width="65" | RAM
! class="unsortable" width="390" | HDD
! class="unsortable" width="130" | WAN Up
! class="unsortable" width="130" | WAN Down
! class="unsortable collapse-button" width="390" | Notes
|-
! Minimum
| align="center"| 1-2
| align="center"| Intel Pentium 4 2.0&nbsp;GHz or AMD Athlon XP 2000+ <br>and better
| align="center"| 1 GB
| align="center"| 2 GB empty space <br><sub>(5GB if you are doing frequent backups)</sub>
| align="center"| 3 Mbit/s
| align="center"| 2 Mbit/s
| align="center"| (Minecraft Servers can barely, <br>but still run on a 1Mbit/s Upload connection. The server ''will'' miss ticks with this hardware-configuration.)
|-
! Recommended
| align="center"| 2-4
| align="center"| Intel Core-Based CPUs or AMD K8-Based CPUs <br>and better
| align="center"| 3 GB
| align="center"| 18 GB empty space
| align="center"| 8 Mbit/s
| align="center"| 4 Mbit/s
| align="center"|
|-
! Optimal
| align="center"| 4+
| align="center"| Intel Nehalem-Based CPUs or AMD K10-Based CPUs <br>and better
| align="center"| 6 GB
| align="center"| 35 GB empty space
| align="center"| 30 Mbit/s
| align="center"| 15 Mbit/s
| align="center"| A Mechanical Disk or a SLC SSD with high Read/Write speeds is recommended.
|}


=== Przesyłanie sygnału ===
==== Win Server 2008/2012/2016 ====
*<u>Note that these requirements are for the '''server only''' you will need to allocate more resources to the OS!</u>
{|class="wikitable sortable collapsible" data-description="System requirements"
! class="unsortable" width="75" | Requirements
! class="unsortable" width="25" | Players
! class="unsortable" width="200" | CPU
! class="unsortable" width="65" | RAM
! class="unsortable" width="390" | HDD
! class="unsortable" width="130" | WAN Up
! class="unsortable" width="130" | WAN Down
! class="unsortable collapse-button" width="390" | Notes
|-
! Minimum
| align="center"| 1-2
| align="center"| Intel Core-Based CPUs or AMD K8-Based CPUs <br>and better
| align="center"| 2 GB
| align="center"| 2 GB empty space <br><sub>(5GB if you are doing frequent backups)</sub>
| align="center"| 3 Mbit/s
| align="center"| 2 Mbit/s
| align="center"| (Minecraft Servers can barely, <br>but still run on a 1Mbit/s Upload connection.)
|-
! Recommended
| align="center"| 2-5
| align="center"| Intel Nehalem-Based CPUs or AMD K10-Based CPUs <br>and better
| align="center"| 4 GB
| align="center"| 18 GB empty space
| align="center"| 8 Mbit/s
| align="center"| 4 Mbit/s
| align="center"|
|-
! Optimal
| align="center"| 6+
| align="center"| Intel Nehalem-Based CPUs or AMD K10-Based CPUs at 3.6GHZ <br>or higher
| align="center"| 8 GB
| align="center"| 35 GB empty space
| align="center"| 30 Mbit/s
| align="center"| 15 Mbit/s
| align="center"| A Mechanical Disk or a SLC SSD with high Read/Write speeds is recommended.
|}


Przekaźniki przesyłają sygnał jedynie z wejścia do wyjścia. Jego działanie może być modyfikowane poprzez [[#Blokowanie sygnału|blokowanie sygnału]].
== Unix ''(Linux, BSD, Mac OSX)'' ==
* '''These requirements apply to the Native Java for Unix, and not windows emulation using Wine or Mono.'''
=== GUI ===
*<u>Note that these requirements are for the '''server only''' you will need to allocate more resources to the OS!</u>
{|class="wikitable sortable collapsible" data-description="System requirements"
! class="unsortable" width="75" | Requirements
! class="unsortable" width="25" | Players
! class="unsortable" width="200" | CPU
! class="unsortable" width="65" | RAM
! class="unsortable" width="390" | HDD
! class="unsortable" width="130" | WAN Up
! class="unsortable" width="130" | WAN Down
! class="unsortable collapse-button" width="390" | Notes
|-
! Minimum
| align="center"| 1-2
| align="center"| Intel Pentium 4 1.8&nbsp;GHz or AMD Athlon XP 1600+ or PowerPC 750 1000&nbsp;MHz/G4 1&nbsp;GHz<br>and better
| align="center"| 512 MB
| align="center"| 2 GB empty space <br><sub>(5GB if you are doing frequent backups)</sub>
| align="center"| 3 Mbit/s
| align="center"| 2 Mbit/s
| align="center"| (Minecraft Servers can barely run, <br>but still run on a 1Mbit/s Upload connection. The server ''will'' miss ticks with this hardware-configuration.)
|-
! Acceptable
| align="center"| 2-3
| align="center"| Intel Pentium 4 2.8&nbsp;GHz or AMD Athlon XP 2600+ or G4/Frescale 7xxx 1.8&nbsp;GHz<br>and better
| align="center"| 3 GB
| align="center"| 8 GB empty space
| align="center"| 6 Mbit/s
| align="center"| 3 Mbit/s
| align="center"|
|-
! Recommended
| align="center"| 3-5
| align="center"| Intel Core-Based CPUs or AMD K8-Based CPUs IBM 970 2.0&nbsp;GHz<br>and better
| align="center"| 5 GB
| align="center"| 16 GB empty space
| align="center"| 8 Mbit/s
| align="center"| 4 Mbit/s
| align="center"|
|-
! Good
| align="center"| 5-7
| align="center"| Intel Core-Based CPUs or AMD K8-Based CPUs IBM 970 2.0&nbsp;GHz<br>and better
| align="center"| 6 GB
| align="center"| 25 GB empty space
| align="center"| 14 Mbit/s
| align="center"| 7 Mbit/s
| align="center"|
|-
! Optimal
| align="center"| 7+
| align="center"| Intel Core-Based CPUs or AMD K8-Based CPUs at 3.6GHz or higher IBM 970 2.0&nbsp;GHz <br>and better
| align="center"| 6 GB
| align="center"| 35 GB empty space
| align="center"| 30 Mbit/s
| align="center"| 15 Mbit/s
| align="center"| A Mechanical Disk or a SLC SSD with high Read/Write speeds is recommended.
|}


[[File:2011-10-12 20.37.57.png|Different ways to power a repeater|thumb]]
=== Console ===
A redstone repeater can be powered by any of the following components at its back:
*<u>Note that these requirements are for the '''server only''' you will need to allocate more resources to the OS!</u>
* an active [[power component]] (redstone torch, lever, block of redstone, etc.)
{|class="wikitable sortable collapsible" data-description="System requirements"
* powered [[redstone dust]]
! class="unsortable" width="75" | Requirements
* a powered [[redstone comparator]] or another powered redstone repeater facing the repeater
! class="unsortable" width="25" | Players
* a powered opaque block (including any opaque [[mechanism component]]s, such as [[dispenser]]s, [[redstone lamp]]s, etc.)
! class="unsortable" width="200" | CPU
! class="unsortable" width="65" | RAM
! class="unsortable" width="390" | HDD
! class="unsortable" width="130" | WAN Up
! class="unsortable" width="130" | WAN Down
! class="unsortable collapse-button" width="390" | Notes
|-
! Minimum
| align="center"| 1-3
| align="center"| Intel Pentium 4 2.0&nbsp;GHz or AMD Athlon-Based CPUs and better
| align="center"| 512 MB
| align="center"| 2 GB empty space <br><sub>(5GB if you are doing frequent backups)</sub>
| align="center"| 3 Mbit/s
| align="center"| 2 Mbit/s
| align="center"| (Minecraft Servers can barely, <br>but still run on a 1Mbit/s Upload connection. The server ''will'' miss ticks with this hardware-configuration.)
|-
! Acceptable
| align="center"| 3-5
| align="center"| Intel Pentium 4 2.8&nbsp;GHz or AMD Athlon XP 2600+ <br>and better
| align="center"| 1 GB
| align="center"| 8 GB empty space
| align="center"| 6 Mbit/s
| align="center"| 3 Mbit/s
| align="center"|
|-
! Recommended
| align="center"| 5-8
| align="center"| Intel Core-Based CPUs or AMD K8-Based CPUs <br>and better
| align="center"| 3 GB
| align="center"| 16 GB empty space
| align="center"| 8 Mbit/s
| align="center"| 4 Mbit/s
| align="center"|
|-
! Good
| align="center"| 8-12
| align="center"| Intel Core-Based CPUs or AMD K8-Based CPUs at 3.0GHz<br>or higher
| align="center"| 5 GB
| align="center"| 25 GB empty space
| align="center"| 14 Mbit/s
| align="center"| 7 Mbit/s
| align="center"|
|-
! Optimal
| align="center"| 12+
| align="center"| Intel Nehalem-Based CPUs or AMD K10-Based CPUs <br>and better
| align="center"| 6 GB
| align="center"| 35 GB empty space
| align="center"| 30 Mbit/s
| align="center"| 15 Mbit/s
| align="center"| A Mechanical Disk or a SLC SSD with high Read/Write speeds is recommended.
|}


A redstone repeater can power any of the following components at its front:
=== Running a Server-grade Server ===
* redstone dust
{{NotClassicServer}}
* a redstone comparator or another redstone repeater facing away from the repeater
Since Minecraft rarely uses more than one thread, consider possible waste when buying more than 2 cores. However this does not apply to mods and plugins which utilize their own threads - buy accordingly. Assume that most of the server's load will be on a single core. The main performance factor is without a doubt CPU clock speed. CPU cache sizes and RAM latency are also factors. There does not appear to be a disadvantage to using high-end desktop processors.<sup>(verify?)</sup>
* any opaque block (including any opaque [[mechanism component]]s)
It should be noted that these suggestion presume default settings in server.conf - i.e., a Draw Distance no higher than 10, and is also based on a new world; the bigger the world gets, especially if there's advanced [[redstone]] circuitry at work, the requirements - especially the RAM, or in the case of lots of redstone or mobs (in e.g. grinders), the CPU - increase significantly (to the point where a major world with several camps, redstone machinery, grinders, etcetera can easily more than double the requirements).


A redstone repeater can activate any [[mechanism component]] it is facing.
== '''Used Plugins''' ==
=== Win 7 ===
*<u>''*When tests plugins were used''</u>
{|class="wikitable sortable collapsible" data-description="System requirements"
! class="unsortable" width="75" | Requirements
! class="unsortable" width="25" | Players
! class="unsortable" width="200" | CPU
! class="unsortable" width="65" | RAM
! class="unsortable" width="180" | SSD
! class="unsortable" width="180" | HDD Backup
! class="unsortable" width="130" | WAN Up
! class="unsortable" width="130" | WAN Down
! class="unsortable collapse-button" width="390" | Notes
|-
! Minimum
| align="center"| 10+
| align="center"| 3.0+ GHz
| align="center"| 8 GB+
| align="center"| 120 GB empty space
| align="center"| 500 GB backup space
| align="center"| 10 Mbit/s
| align="center"| 10 Mbit/s
| align="center"|
|-
! Recommended
| align="center"| 50+
| align="center"| 4.0+ GHz
| align="center"| 20 GB+
| align="center"| 240 GB empty space
| align="center"| 1 TB backup space
| align="center"| 100 Mbit/s
| align="center"| 100 Mbit/s
| align="center"|
|-
! Optimal
| align="center"| 100+
| align="center"| 4.5+ GHz
| align="center"| 30 GB+
| align="center"| 400 GB empty space
| align="center"| 2 TB backup space
| align="center"| 1 Gbit/s
| align="center"| 1 Gbit/s
| align="center"| RAMDisks can considerably accelerate world saving/loading in a very populated server.
|}


An opaque block powered by a redstone repeater is called "strongly-powered" (as opposed to an opaque block "weakly-powered" by redstone dust). A strongly-powered opaque block can power adjacent redstone dust, as well as other redstone components.
== '''Used mods only''' ==
 
=== Win 7 ===
=== Signal repeating ===
*<u>''*During tests plugins were not used!''</u>
{{see also|Transmission circuit#Repeater}}
{|class="wikitable sortable collapsible" data-description="System requirements"
 
! class="unsortable" width="75" | Requirements
A redstone repeater can "repeat" a redstone signal, boosting it back up to power level 15.
! class="unsortable" width="25" | Players
 
! class="unsortable" width="200" | CPU
Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of [[redstone dust]] the signal travels through. If a signal must travel through more than 15 blocks of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing solid opaque blocks before and after the repeater.
! class="unsortable" width="65" | RAM
 
! class="unsortable" width="180" | SSD
While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 1 redstone tick (0.1 seconds, barring lag).
! class="unsortable" width="180" | HDD Backup
 
! class="unsortable" width="130" | WAN Up
=== Signal delay ===
! class="unsortable" width="130" | WAN Down
 
! class="unsortable collapse-button" width="390" | Notes
When initially placed, a redstone repeater has a delay of 1 [[redstone tick]] (equivalent to 2 game ticks, or 0.1 seconds barring lag).
|-
 
! Minimum
A repeater's delay can be modified by using the {{control|Use Item}} control. Each use increases the repeater's delay by 1 redstone tick, to a maximum of 4 redstone ticks, then back to 1 redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to '4' and another to '1' will give a half second delay (0.4s + 0.1s = 0.5s).
| align="center"| 10+
 
| align="center"| 3.0+ GHz
A repeater set to a delay of 2 to 4 redstone ticks will increase the length of any shorter [[Pulse circuit#Pulses|on-pulse]] to match the length of the repeater's delay, and suppress any shorter off-pulse. For example, a repeater set to a 4-tick delay will change a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and will not allow through any off-pulse shorter than 4 ticks.
| align="center"| 4 GB+
 
| align="center"| 120 GB empty space
Note: A repeater cannot be set to have a delay of zero.
| align="center"| 1 TB backup space
 
| align="center"| 150 Mbit/s
=== {{anchor|diode}} Signal direction ===
| align="center"| 150 Mbit/s
{{see also|Transmission circuit#Diode}}
| align="center"|
 
|-
A redstone repeater acts as a "diode" – it will only allow redstone signals through in one direction (unlike [[redstone dust]] or opaque blocks which can transmit redstone signals in any direction).
! Recommended
 
| align="center"| 50+
A diode can be used to protect a [[redstone circuit]] from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another.
| align="center"| 3.5+ GHz
 
| align="center"| 8 GB+
=== {{anchor|lock}} Blokowanie sygnału ===
| align="center"| 320 GB empty space
[[File:Latch.png|thumb|The left repeater has been locked in an unpowered output state by the right repeater.]]
| align="center"| 2 TB backup space
 
| align="center"| 200 Mbit/s
A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater will not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater will go back to its normal behavior.
| align="center"| 200 Mbit/s
 
| align="center"|  
A repeater can also be locked by a powered [[redstone comparator]] facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers.
|-
 
! Optimal
While a repeater is locked by another repeater (but not by a comparator), the small movable redstone torch on top will change into a bedrock bar, indicating its locked status.
| align="center"| 100+
 
| align="center"| 4.0+ GHz
If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater will not switch states.
| align="center"| 16 GB+
 
| align="center"| 560 GB empty space
== Historia ==
| align="center"| 10 TB backup space
 
| align="center"| 1 Gbit/s
{{Historia|b}}
| align="center"| 1 Gbit/s
{{Historia||1.3|Dodano przekaźniki. Pierwotnie opóźniały sygnał o 1, 2, 5 lub 7 ticków<ref>http://twitter.com/jeb_/status/33888465502339073</ref><ref>http://www.reddit.com/r/Minecraft/comments/fmdtp/teammojang_redstone_repeater_video/c1gzrn6</ref>. Zostało to zmienione na 1, 2, 3 lub 4 ticki.}}
| align="center"| RAMDisks can considerably accelerate world saving/loading in a very populated server.
{{Historia|release}}
|}
{{Historia||1.3.1|Przekaźniki generują się teraz naturalnie w [[dżunglowa świątynia|dżunglowych świątyniach]].}}
{{Historia||1.4.2|snap=12w42a|Dodano blokowanie przekaźnika.}}
{{Historia||1.7.2|snap=13w37a|ID bloku 93 (wyłączony przekaźnik) i 94 (włączony przekaźnik) nie mogą zostać uzyskane poprzez komendę {{cmd|give}}.}}
{{Historia||1.8|Przekaźniki nie emitują już światła po uruchomieniu.}}
{{Historia|pa}}
{{Historia||0.14.0|snap=build 1|Dodano przekaźniki.}}
{{Historia|k}}
{{Historia||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Dodano przekaźniki.}}
{{Historia||xbox=TU19|xbone=CU7|ps=1.12|Dodano blokowanie przekaźnika.}}
{{Historia|foot}}
 
{{przypisy}}


{{Obwody czerwonego kamienia}}
{{Minecraft}}
{{Bloki}}
{{Przedmioty}}


[[Kategoria:Mechanizmy]]
[[Kategoria:Serwer]]
[[Kategoria:Czerwony kamień]]


[[de:Redstone-Verstärker]]
[[en:Server/Requirements]]
[[es:Repetidor de redstone]]
[[ja:サーバー/要件]]
[[fr:Redstone (répéteur)]]
[[nl:Server/Vereisten]]
[[ja:レッドストーンリピーター]]
[[pt-br:Servidor/Requisitos]]
[[ko:레드스톤 리피터]]
[[zh:服务器/需求]]
[[nl:Redstone-repeater]]
[[pt-br:Repetidor de Redstone]]
[[ru:Красный повторитель]]
[[zh:红石中继器]]

Wersja z 11:10, 2 sie 2017

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Na tej stronie przedstawiono wymagania serwerów gry Minecraft.

Instalacja i konfiguracja serwera

Pełen poradnik dotyczący instalacji i konfiguracji oprogramowania serwera zawiera ten artykuł.

Wymagania serwera

  • Te wymagania dotyczą tylko trybu przetrwania, a nie wersji Minecraft Classic.
  • Wymagania mogą się trochę zmieniać w zależności od oprogramowania serwera, także przy oprogramowaniu Bukkit i/lub modyfikacji.
  • Serwery Minecraft obsługują oprogramowanie Java 8.1.
    • Uwaga: Użytkownicy Linuxa nie powinni używać oprogramowania OpenJDK do hostingu serwerów, ponieważ powoduje ono problemy.
  • Only the JRE version is required, however, Java JDK will still work.
  • The more memory that your server has, the better. It is recommended to have at least 3 GB of physical RAM in the computer. That way, plenty of RAM is left over for the operating system, and you have the possibility of allocating more to the Minecraft server as needed.
  • Minecraft servers, as of 1.1.0, can use multiple cores, so now they will not sit idle and will increase server performance.
  • Windows or Desktop based Linux distributions aren't recommended for hosting servers, use console based Linux/BSD for maximum performance. [wymagane źródło]

Here is a simple recommendation to help you get started and/or help decide which hosting option is best for you:

Running a LAN Party type Server (since 1.3.2)

  • Note that these requirements are for the server only you will need to allocate more resources to the OS!
  • Also note that these suggestion presume default settings in server.conf - i.e., a Draw Distance no higher than 10, and is also based on a new world; the bigger the world gets, especially if there's advanced redstone circuitry at work, the requirements - especially the RAM, or in the case of lots of redstone or mobs (in e.g. grinders), the CPU - increase significantly (to the point where a major world with several camps, redstone machinery, grinders, etcetera can easily more than double the requirements).
Requirements Players CPU RAM HDD/SSD Notes
Minimum 1-4 Intel Core 2 Duo or AMD Athlon 64 x2 2GB At least 150MB for world saves Be sure to have at least a low-ping internet connection.
(Such as DSL or Cable)
Recommended 5-10 Intel Core 2 Duo or AMD Athlon 64 x2 3GB At least 200MB for world saves Be sure to have at least a low-ping internet connection.
(Such as DSL or Cable)
Best 10+ Intel Core i7-4790k 8GB At least 200MB SSD Be sure to have at least a low-ping internet connection.
(Such as DSL or Cable)

Running a Dedicated type Server

It should be noted that these suggestion presume default settings in server.conf - i.e., a Draw Distance no higher than 10, and is also based on a new world; the bigger the world gets, especially if there's advanced redstone circuitry at work, the requirements - especially the RAM, or in the case of lots of redstone or mobs (in e.g. grinders), the CPU - increase significantly (to the point where a major world with several camps, redstone machinery, grinders, etcetera can easily more than double the requirements).

Windows

User Grade

  • 1 player ~ 50-100 MB of Ram - on it's own, but in practicality, it will always pull more, if it's e.g. in different chunks, moving through chunks very quickly (e.g. on a boat or via rail); the player object as such won't use/drain more RAM, but it will effectively lead to significantly more RAM being used by the server if it's doing anything besides standing perfectly still somewhere.

Win NT/2K/XP

  • Note that these requirements are for the server only you will need to allocate more resources to the OS!
Requirements Players CPU RAM HDD WAN Up WAN Down Notes
Minimum 1-2 Intel Pentium 4 2.0 GHz or AMD Athlon XP 2000+
and better
1 GB 2 GB empty space
(5GB if you are doing frequent backups)
3 Mbit/s 2 Mbit/s (Minecraft Servers can barely,
but still run on a 1Mbit/s Upload connection. The server will miss ticks with this hardware-configuration.)
Acceptable 3-5 Intel Core-Based CPUs or AMD K8-Based CPUs
and better
3 GB 10 GB empty space 6 Mbit/s 3 Mbit/s
Recommended 5-7 Intel Core-Based CPUs or AMD K8-Based CPUs at 3.4GHz
or higher
5 GB 18 GB empty space 8 Mbit/s 4 Mbit/s
Good 7-9 Intel Nehalem-Based CPUs or AMD K10-Based CPUs
and better
6 GB 25 GB empty space 14 Mbit/s 7 Mbit/s
Optimal 9+ Intel Nehalem-Based CPUs or AMD K10-Based CPUs at 3.6GHz
or higher
8 GB 35 GB empty space 30 Mbit/s 15 Mbit/s A Mechanical Disk or a SLC SSD with high Read/Write speeds is recommended.

Win Vista/7/8/10

  • Note that these requirements are for the server only you will need to allocate more resources to the OS!
Requirements Players CPU RAM HDD WAN Up WAN Down Notes
Minimum 1-3 Intel Core-Based CPUs or AMD K8-Based CPUs
and better
2 GB 10 GB empty space 6 Mbit/s 3 Mbit/s
Recommended 3-5 Intel Core-Based CPUs or AMD K8-Based CPUs
and better
3 GB 18 GB empty space 8 Mbit/s 4 Mbit/s
Good 5-7 Intel Nehalem-Based CPUs or AMD K10-Based CPUs
and better
6 GB 25 GB empty space 14 Mbit/s 7 Mbit/s
Optimal 8+ Intel Nehalem-Based CPUs or AMD K10-Based CPUs at 3.6GHz
or higher
8 GB 35 GB empty space 30 Mbit/s 15 Mbit/s A Mechanical Disk or a SLC SSD with high Read/Write speeds is recommended.

Server Grade

Win Server 2000/2003

  • Note that these requirements are for the server only you will need to allocate more resources to the OS!
Requirements Players CPU RAM HDD WAN Up WAN Down Notes
Minimum 1-2 Intel Pentium 4 2.0 GHz or AMD Athlon XP 2000+
and better
1 GB 2 GB empty space
(5GB if you are doing frequent backups)
3 Mbit/s 2 Mbit/s (Minecraft Servers can barely,
but still run on a 1Mbit/s Upload connection. The server will miss ticks with this hardware-configuration.)
Recommended 2-4 Intel Core-Based CPUs or AMD K8-Based CPUs
and better
3 GB 18 GB empty space 8 Mbit/s 4 Mbit/s
Optimal 4+ Intel Nehalem-Based CPUs or AMD K10-Based CPUs
and better
6 GB 35 GB empty space 30 Mbit/s 15 Mbit/s A Mechanical Disk or a SLC SSD with high Read/Write speeds is recommended.

Win Server 2008/2012/2016

  • Note that these requirements are for the server only you will need to allocate more resources to the OS!
Requirements Players CPU RAM HDD WAN Up WAN Down Notes
Minimum 1-2 Intel Core-Based CPUs or AMD K8-Based CPUs
and better
2 GB 2 GB empty space
(5GB if you are doing frequent backups)
3 Mbit/s 2 Mbit/s (Minecraft Servers can barely,
but still run on a 1Mbit/s Upload connection.)
Recommended 2-5 Intel Nehalem-Based CPUs or AMD K10-Based CPUs
and better
4 GB 18 GB empty space 8 Mbit/s 4 Mbit/s
Optimal 6+ Intel Nehalem-Based CPUs or AMD K10-Based CPUs at 3.6GHZ
or higher
8 GB 35 GB empty space 30 Mbit/s 15 Mbit/s A Mechanical Disk or a SLC SSD with high Read/Write speeds is recommended.

Unix (Linux, BSD, Mac OSX)

  • These requirements apply to the Native Java for Unix, and not windows emulation using Wine or Mono.

GUI

  • Note that these requirements are for the server only you will need to allocate more resources to the OS!
Requirements Players CPU RAM HDD WAN Up WAN Down Notes
Minimum 1-2 Intel Pentium 4 1.8 GHz or AMD Athlon XP 1600+ or PowerPC 750 1000 MHz/G4 1 GHz
and better
512 MB 2 GB empty space
(5GB if you are doing frequent backups)
3 Mbit/s 2 Mbit/s (Minecraft Servers can barely run,
but still run on a 1Mbit/s Upload connection. The server will miss ticks with this hardware-configuration.)
Acceptable 2-3 Intel Pentium 4 2.8 GHz or AMD Athlon XP 2600+ or G4/Frescale 7xxx 1.8 GHz
and better
3 GB 8 GB empty space 6 Mbit/s 3 Mbit/s
Recommended 3-5 Intel Core-Based CPUs or AMD K8-Based CPUs IBM 970 2.0 GHz
and better
5 GB 16 GB empty space 8 Mbit/s 4 Mbit/s
Good 5-7 Intel Core-Based CPUs or AMD K8-Based CPUs IBM 970 2.0 GHz
and better
6 GB 25 GB empty space 14 Mbit/s 7 Mbit/s
Optimal 7+ Intel Core-Based CPUs or AMD K8-Based CPUs at 3.6GHz or higher IBM 970 2.0 GHz
and better
6 GB 35 GB empty space 30 Mbit/s 15 Mbit/s A Mechanical Disk or a SLC SSD with high Read/Write speeds is recommended.

Console

  • Note that these requirements are for the server only you will need to allocate more resources to the OS!
Requirements Players CPU RAM HDD WAN Up WAN Down Notes
Minimum 1-3 Intel Pentium 4 2.0 GHz or AMD Athlon-Based CPUs and better 512 MB 2 GB empty space
(5GB if you are doing frequent backups)
3 Mbit/s 2 Mbit/s (Minecraft Servers can barely,
but still run on a 1Mbit/s Upload connection. The server will miss ticks with this hardware-configuration.)
Acceptable 3-5 Intel Pentium 4 2.8 GHz or AMD Athlon XP 2600+
and better
1 GB 8 GB empty space 6 Mbit/s 3 Mbit/s
Recommended 5-8 Intel Core-Based CPUs or AMD K8-Based CPUs
and better
3 GB 16 GB empty space 8 Mbit/s 4 Mbit/s
Good 8-12 Intel Core-Based CPUs or AMD K8-Based CPUs at 3.0GHz
or higher
5 GB 25 GB empty space 14 Mbit/s 7 Mbit/s
Optimal 12+ Intel Nehalem-Based CPUs or AMD K10-Based CPUs
and better
6 GB 35 GB empty space 30 Mbit/s 15 Mbit/s A Mechanical Disk or a SLC SSD with high Read/Write speeds is recommended.

Running a Server-grade Server

Szablon:NotClassicServer Since Minecraft rarely uses more than one thread, consider possible waste when buying more than 2 cores. However this does not apply to mods and plugins which utilize their own threads - buy accordingly. Assume that most of the server's load will be on a single core. The main performance factor is without a doubt CPU clock speed. CPU cache sizes and RAM latency are also factors. There does not appear to be a disadvantage to using high-end desktop processors.(verify?) It should be noted that these suggestion presume default settings in server.conf - i.e., a Draw Distance no higher than 10, and is also based on a new world; the bigger the world gets, especially if there's advanced redstone circuitry at work, the requirements - especially the RAM, or in the case of lots of redstone or mobs (in e.g. grinders), the CPU - increase significantly (to the point where a major world with several camps, redstone machinery, grinders, etcetera can easily more than double the requirements).

Used Plugins

Win 7

  • *When tests plugins were used
Requirements Players CPU RAM SSD HDD Backup WAN Up WAN Down Notes
Minimum 10+ 3.0+ GHz 8 GB+ 120 GB empty space 500 GB backup space 10 Mbit/s 10 Mbit/s
Recommended 50+ 4.0+ GHz 20 GB+ 240 GB empty space 1 TB backup space 100 Mbit/s 100 Mbit/s
Optimal 100+ 4.5+ GHz 30 GB+ 400 GB empty space 2 TB backup space 1 Gbit/s 1 Gbit/s RAMDisks can considerably accelerate world saving/loading in a very populated server.

Used mods only

Win 7

  • *During tests plugins were not used!
Requirements Players CPU RAM SSD HDD Backup WAN Up WAN Down Notes
Minimum 10+ 3.0+ GHz 4 GB+ 120 GB empty space 1 TB backup space 150 Mbit/s 150 Mbit/s
Recommended 50+ 3.5+ GHz 8 GB+ 320 GB empty space 2 TB backup space 200 Mbit/s 200 Mbit/s
Optimal 100+ 4.0+ GHz 16 GB+ 560 GB empty space 10 TB backup space 1 Gbit/s 1 Gbit/s RAMDisks can considerably accelerate world saving/loading in a very populated server.