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{{about|the items that drop from entities and blocks|drops as in falls|Fall Damage}}
[[File:Skeleton drops.png|thumb|Typical drops from a [[Skeleton]]: [[Experience Orb]]s, an [[Arrow]], and [[Bone]]s.]]
'''Drops''' are [[item (entity)|items]] which appear when [[mobs]] and some other [[entity|entities]] die. There are 5 basic types of drops: common drops, uncommon drops, rare drops, equipped items, and [[Experience Orb]]s.


== Common drops ==
'''Common drops''' may occur whenever a mob dies, and appear at the location of the mob at the moment it receives the killing damage. Most mobs have particular items which they may drop when killed. Some common drops, such as [[leather]], don't ''always'' drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as [[blaze rod]]s, don't drop at all if the mob was not “killed by the player” (same rules as for [[experience orbs]]).
For each of these items, there is a random ([[wikipedia:Uniform distribution (discrete)|uniform]]) distribution of numbers of that item it will drop; this is called the item's ''drop range''. For example, a [[cow]] will drop 0–2 [[leather]] items and 1–3 [[raw beef]] items. Since the range for leather includes 0, there is a ⅓ chance of no leather being dropped.
If a mob is a [[Breeding#Baby animals|baby animal]], it will not drop any common drops when killed.
=== Looting ===
When mobs are killed with the [[Enchanting#Enchantments|Looting enchantment]], the effect on their drops depends on the drop. There are three known behaviors:
* The drop rate is calculated as if for two separate drops, one with the regular drop range, and one with an additional drop range from 0 to the level of Looting used, for example 0–3 for Looting Ⅲ. For example, killing a cow with a Looting Ⅲ sword makes it drop 0–2 + 0–3 leather and 1–3 + 0–3 raw beef. The distribution is not uniform but rather the sum of the two uniform distributions (this is similar to how throwing two dice gives a sum near 7 more often).
* Each level of the Looting enchantment increases the upper end of the drop range by 1. For example, killing a [[blaze]] with a Looting Ⅲ sword makes it drop 0–4 blaze rods.
* The enchantment does not affect the drop rate. For example, a killed [[sheep]] will always drop exactly 1 block of [[wool]].
== Uncommon drops ==
'''Uncommon drops''' are similar to common drops, appearing at the location the entity dies. However, an uncommon drop only ever consists of a single item, which has a low chance of dropping. The exact chance depends on the drop. For example, a [[spider]] has a ⅓ chance of dropping a [[spider eye]] upon death.
The Looting enchantment increases the chance of an uncommon drop by making another attempt at dropping the item if the original attempt failed. The success chance of this second attempt is ½ for Looting I, ⅔ for Looting II, and ¾ for Looting III.
== Rare drops ==
'''Rare drops''' occur in addition to the common drops. Unlike most common drops, they only occur if the monster is killed by a player. Most rare drops can also be obtained by other means. Rare drops are always a single item, not multiples.
Rare drops have a 2.5% chance of occurring when a monster dies. Using a weapon with the Looting enchantment increases the chance by 1 percentage point per level (up to a total of 5.5% with Looting III).
== Equipped items ==
[[File:Screencap.PNG|thumb|An enchanted bow received from a skeleton's drops]]
When killed by a player, a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance, except pumpkins and jack o'lanterns, which have a 0% chance. The [[Enchanting#Enchantments|Looting enchantment]] increases this chance by 1% per level (up to 11.5% with Looting Ⅲ, and 3% for pumpkins and jack o'lanterns). This means it is possible for a monster to drop more than one piece of equipment upon death.
There are also some equipped items which are ''guaranteed'' to drop:
* All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby [[zombie]].
** This is only the case for hostile mobs, not for [[villager]]s.
* When a [[witch]] dies while it drinks a [[potion]], it will drop the potion.
* [[Horse]]s, donkeys, mules, and [[pig]]s drop any items equipped to them by players, like saddles.
== Experience Orbs ==
{{Main|Experience Orb}}
'''Experience Orbs''' only drop if a [[mob]] dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet [[wolf]], though not by a player-activated [[dispenser]]. Their total value will always be the specific amount of experience granted by killing that mob.  They are also dropped from a thrown [[Bottle o' Enchanting]].  Collected experience accumulates into levels, which can be used for [[enchanting]].
Experience Orbs are similar to [[item (entity)|items]] but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.
== Mob drops ==
{| class="wikitable"
|-
! Mob
! Exp
! Common drops
! Rare drops
! Equipped and worn items
! Notes
|-
! colspan="6" | Animals
|-
| {{EntityLink|Bat}}
| style="text-align:center" | 0
| ''None''
| ''None''
| ''None''
|
|-
| {{EntityLink|Chicken}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Feather}}<br>1 {{ItemLink|Raw Chicken}} ''or'' 1 {{ItemLink|Cooked Chicken}}
| ''None''
| ''None''
| Meat is cooked if died while on fire.<br>Feather and meat drops are both affected by Looting.<br>Also lays an {{ItemLink|Egg}} every 5–10 minutes.
|-
| {{EntityLink|Cow}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Leather}}<br>1–3 {{ItemLink|Raw Beef}} ''or'' 1–3 {{ItemLink|Steak}}
| ''None''
| ''None''
| Meat is cooked if died while on fire.<br>Gives {{ItemLink|Milk}} when right-clicked with an empty bucket.
|-
| {{EntityLink|Donkey}}<br>{{EntityLink|Mule}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Leather}}
| ''None''
| 1 {{ItemLink|Saddle}} ''if saddled''<br>1 {{BlockLink|Chest}} ''if equipped''
| Also drops all of the chest's contents.
|-
| {{EntityLink|Horse}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Leather}}
| ''None''
| 1 {{ItemLink|Saddle}} ''if saddled''<br>1 {{ItemLink|id=horse-armor-iron|Horse Armor}} ''if equipped''
|
|-
| {{EntityLink|Mooshroom}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Leather}}<br>1–3 {{ItemLink|Raw Beef}} ''or'' 1–3 {{ItemLink|Steak}}
| ''None''
| ''None''
| Meat is cooked if died while on fire.<br>Shearing drops 5 {{BlockLink|Red Mushroom}}, converting it to a normal cow, a process which cannot be reverted.<br>Gives {{ItemLink|Milk}} when right-clicked with an empty bucket.<br>Gives {{ItemLink|Mushroom Stew}} when right-clicked with an empty bowl.
|-
| {{EntityLink|Ocelot}}
| style="text-align:center" | 1–3
| ''None''
| ''None''
| ''None''
|
|-
| {{EntityLink|Pig}}
| style="text-align:center" | 1–3
| 1–3 {{ItemLink|Raw Porkchop}} ''or'' 1–3 {{ItemLink|Cooked Porkchop}}
| ''None''
| 1 {{ItemLink|Saddle}} ''if saddled''
| Meat is cooked if died while on fire.
|-
| {{EntityLink|Rabbit}}
| style="text-align:center" | 1–3
| 0–1 {{ItemLink|Raw Rabbit}} ''or'' 0–1 {{ItemLink|Cooked Rabbit}}<br>0–1 {{ItemLink|Rabbit Hide}}
| {{ItemLink|Rabbit's Foot}}
|''None''
| Meat is cooked if died while on fire.<br>Meat drop is unaffected by Looting.
|-
| {{EntityLink|Sheep}}
| style="text-align:center" | 1–3
| 1 {{BlockLink|Wool}} ''if not sheared''<br>1–2 {{ItemLink|Raw Mutton}} ''or'' 1–2 {{ItemLink|Cooked Mutton}}
| ''None''
| ''None''
| Wool drop is not affected by Looting.<br>Shearing drops 1-3 {{BlockLink|Wool}}.<br>Wool is colored if the sheep was spawned colored or dyed.<br>Meat drop is affected by Looting, and is cooked if died while on fire.
|-
| {{EntityLink|Skeleton Horse}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Bone}}
| ''None''
| ''None''
|
|-
| {{EntityLink|Squid}}
| style="text-align:center" | 1–3
| 1–3 {{ItemLink|Ink Sac}}
| ''None''
| ''None''
|
|-
| {{EntityLink|Wolf}}
| style="text-align:center" | 1–3
| ''None''
| ''None''
| ''None''
|
|-
| {{EntityLink|Zombie Horse}}
| style="text-align:center" | 1–3
| 0–2 {{ItemLink|Rotten Flesh}}
| ''None''
| ''None''
| Rotten Flesh is an uncommon drop.
|-
! colspan="6" | Golems
|-
| {{EntityLink|Iron Golem}}
| style="text-align:center" | 0
| 3–5 {{ItemLink|Iron Ingot}}<br>0–2 {{BlockLink|Poppy}}
| ''None''
| ''None''
| Not affected by Looting.
|-
| {{EntityLink|Snow Golem}}
| style="text-align:center" | 0
| 0–15 {{ItemLink|Snowball}} ''or''<br>1 {{BlockLink|Pumpkin}} + 8 {{ItemLink|Snowball}} ''if spawned with at least 8 in the world''.
| ''None''
| ''None''
| Not affected by Looting.<br>[[Pumpkin]] and 8 [[Snowballs]] due to 8 existing [[snow golem]]s is only in [[Minecraft Xbox 360 Edition|Xbox 360 Edition]].
|-
! colspan="6" | Monsters
|-
| {{EntityLink|Blaze}}
| style="text-align:center" | 10
| 0–1 {{ItemLink|Blaze Rod}} ''if killed by a player or tamed dog''<br>0–2 {{ItemLink|Glowstone Dust}} ''if killed by a player''
| ''None''
| ''None''
| [[Glowstone Dust]] can only be dropped by Blazes in the [[Minecraft Xbox 360 Edition|Xbox 360 Edition]].
|-
| {{EntityLink|Cave Spider}}
| style="text-align:center" | 5
| 0–2 {{ItemLink|String}}<br>0–1 {{ItemLink|Spider Eye}} ''if killed by a player or tamed dog''
| ''None''
| ''None''
| Eye is an uncommon drop (33% chance).<br>Looting doesn't affect number of eyes dropped, but increases probability of a drop.
|-
| {{EntityLink|Creeper}}
| style="text-align:center" | 5
| 0–2 {{ItemLink|Gunpowder}}<br>1 {{ItemLink|Music Disc}} ''if killed by a skeleton''<br>1 {{BlockLink|Creeper Head}} if killed by a charged creeper's explosion
| ''None''
|
|-
| {{EntityLink|Elder Guardian}}
| style="text-align:center" | 10
| 0–2 {{ItemLink|Prismarine Shard}}<br>0–1 {{ItemLink|Prismarine Crystals}}<br>0–1 {{ItemLink|Raw Fish}}<br>1 {{BlockLink|Wet Sponge}} ''if killed by the player''
| {{ItemLink|Raw Fish}}<br>{{ItemLink|Raw Salmon}}<br>{{ItemLink|Pufferfish}}<br>{{ItemLink|Clownfish}}
| ''None''
| Prismarine crystals drop only if raw fish fails.<br>Raw Fish is both a common drop and a rare drop.
|-
| {{EntityLink|Ender Dragon}}
| style="text-align:center" | 12,000
| ''None''
| ''None''
| ''None''
| Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.<br>Creates a portal including removable blocks:<br>4 {{BlockLink|Torch}}<br>1 {{BlockLink|Dragon Egg}}
|-
| {{EntityLink|Enderman}}
| style="text-align:center" | 5
| 0–1 {{ItemLink|Ender Pearl}}
| ''None''
| ''None''
|
|-
| {{EntityLink|Endermite}}
| style="text-align:center" | 5
| ''None''
| ''None''
| ''None''
|
|-
| {{EntityLink|Ghast}}
| style="text-align:center" | 5
| 0–1 {{ItemLink|Ghast Tear}}<br>0–2 {{ItemLink|Gunpowder}}
| ''None''
| ''None''
|
|-
| {{EntityLink|Guardian}}
| style="text-align:center" | 10
| 0–2 {{ItemLink|Prismarine Shard}}<br>0–1 {{ItemLink|Prismarine Crystals}}<br>0–1 {{ItemLink|Raw Fish}}
| {{ItemLink|Raw Fish}}<br>{{ItemLink|Raw Salmon}}<br>{{ItemLink|Pufferfish}}<br>{{ItemLink|Clownfish}}
|''None''
| Prismarine crystals drop only if raw fish fails.<br>Raw Fish is both a common drop and a rare drop.
|-
| {{EntityLink|Magma Cube}}
| style="text-align:center" | 1, 2, or 4
| 0–1 {{ItemLink|Magma Cream}} ''if size > 1''
| ''None''
| ''None''
| Uncommon drop (25% chance).
|-
| {{EntityLink|Silverfish}}
| style="text-align:center" | 5
| ''None''
| ''None''
| ''None''
|
|-
| {{EntityLink|Skeleton}}
| style="text-align:center" | 5
| 0–2 {{ItemLink|Arrow}}<br>0–2 {{ItemLink|Bone}}<br>1 {{BlockLink|Skeleton Skull}} if killed by a charged creeper's explosion
| ''None''
| {{ItemLink|Bow}}<br>{{ItemLink|id=iron-chestplate|Armor|Random Armor}}<br>{{BlockLink|Pumpkin}}<br>{{BlockLink|Jack o'Lantern}}
| Gear may be enchanted (except pumpkins and jack o'lanterns).
|-
| {{EntityLink|Slime}}
| style="text-align:center" | 1, 2, or 4
| 0–2 {{ItemLink|Slimeball}} ''if size = 1''
| ''None''
| ''None''
|
|-
| {{EntityLink|Spider}}
| style="text-align:center" | 5
| 0–2 {{ItemLink|String}}<br>0–1 {{ItemLink|Spider Eye}} ''if killed by a player or tamed dog''
| ''None''
| ''None''
| Eye is an uncommon drop (33% chance)<br>Looting doesn't affect number of eyes dropped, but increases probability of a drop.
|-
| {{EntityLink|Witch}}
| style="text-align:center" | 5
| 0–6 {{ItemLink|Glass Bottle}}<br>0–6 {{ItemLink|Glowstone Dust}}<br>0–6 {{ItemLink|Gunpowder}}<br>0–6 {{ItemLink|Redstone}}<br>0–6 {{ItemLink|Spider Eye}}<br>0–6 {{ItemLink|Stick}}<br>0–6 {{ItemLink|Sugar}}
| ''None''
| {{ItemLink|id=Potion-of-Healing|Potions|Potion of Healing}}<br>{{ItemLink|id=Potion-of-Fire-Resistance|Potions|Potion of Fire Resistance}}<br>{{ItemLink|id=Potion-of-Swiftness|Potions|Potion of Swiftness}}<br>{{ItemLink|id=Potion-of-Water-Breathing|Potions|Potion of Water Breathing}}
| On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can only be obtained by killing the witch while it is drinking the potion.
|-
| {{EntityLink|Wither}}
| style="text-align:center" | 50
| 1 {{ItemLink|Nether Star}}
| ''None''
| ''None''
| Not affected by looting.
|-
| {{EntityLink|Wither Skeleton}}
| style="text-align:center" | 5
| 0–1 {{ItemLink|Coal}}<br>0–2 {{ItemLink|Bone}}<br>1 {{BlockLink|Wither Skeleton Skull}} if killed by a charged creeper's explosion
| {{BlockLink|Wither Skeleton Skull}}
| {{ItemLink|Stone Sword}}<br>{{BlockLink|Pumpkin}}<br>{{BlockLink|Jack o'Lantern}}
| Coal is an uncommon drop (33% chance)<br>Gear may be enchanted (except pumpkins and jack o'lanterns)
|-
| {{EntityLink|Zombie}}
| style="text-align:center" | 5
| 0–2 {{ItemLink|Rotten Flesh}}<br>1 {{BlockLink|Zombie Head}} if killed by a charged creeper's explosion
| {{ItemLink|Iron Ingot}}<br>{{ItemLink|Carrot}}<br>{{ItemLink|Potato}}
| {{ItemLink|Iron Shovel}}<br>{{ItemLink|Iron Sword}}<br>{{ItemLink|id=iron-chestplate|Armor|Random Armor}}<br>{{BlockLink|Pumpkin}}<br>{{BlockLink|Jack o'Lantern}}
| Gear may be enchanted (except pumpkins and jack o'lanterns)
|-
| {{EntityLink|Zombie Pigman}}
| style="text-align:center" | 5
| 0–1 {{ItemLink|Rotten Flesh}}<br>0–1 {{ItemLink|Gold Nugget}}
| {{ItemLink|Gold Ingot}}
| {{ItemLink|Golden Sword}}<br>{{BlockLink|Pumpkin}}<br>{{BlockLink|Jack o'Lantern}}
| Gear may be enchanted (except pumpkins and jack o'lanterns)
|-
! colspan="6" | NPCs
|-
| {{EntityLink|Villager}}
| style="text-align:center" | 0
| ''None''
| ''None''
| ''None''
|
|}
== [[Entity]] drops ==
{| class="wikitable"
|-
! Entity
! Drops
! Notes
|-
! colspan="3" | Projectiles
|-
| {{ItemLink|Bottle o' Enchanting}}
| 3–11 {{EntityLink|id=experience-orb|Experience}}
|
|-
| {{EntityLink|Egg}}
| 0–4 {{EntityLink|Chicken|Baby Chicken}} ''spawned''
| Eggs have a {{fraction|1|8}} chance of spawning one baby chicken. If that happens, there is an additional {{fraction|1|32}} chance of the egg spawning four baby chickens instead of one.
|-
! colspan="3" | Stationary
|-
| {{EntityLink|Ender Crystal}}
| ''None''
| Creates an explosion when destroyed, 50% more powerful than TNT.
|-
| {{EntityLink|Item Frame}}
| 1 {{ItemLink|Item Frame}}
| Drops itself and the item it contains.
|-
| {{EntityLink|Painting}}
| 1 {{ItemLink|Painting}}
|
|-
! colspan="3" | Vehicles
|-
| {{EntityLink|Boat}}
| 2 {{ItemLink|Stick}} ''if crashed''<br>3 {{BlockLink|Wood Planks}} ''if crashed''<br>1 {{ItemLink|Boat}} ''if broken by other means''
|
|-
| {{EntityLink|Minecart}}
| 1 {{ItemLink|Minecart}}
|
|-
| {{EntityLink|Minecart with Chest}}
| 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|Chest}}
| Also drops all of the chest's contents.
|-
| {{EntityLink|Minecart with Command Block}}
| 1 {{ItemLink|Minecart}}
|
|-
| {{EntityLink|Minecart with Furnace}}
| 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|Furnace}}
|
|-
| {{EntityLink|Minecart with Hopper}}
| 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|Hopper}}
| Also drops all of its contents.
|-
| {{EntityLink|Minecart with Spawner}}
| 1 {{ItemLink|Minecart}}
|
|-
| {{EntityLink|Minecart with TNT}}
| 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|TNT}}
| Drops nothing when activated or destroyed by an explosion.
|}
== Block drops ==
Most blocks drop themselves when broken. All special drops from blocks are listed below. "Silk Touch" column indicates, if the block can be collected using the [[Silk Touch]] enchantment.
{| class="wikitable"
|-
! Block
! Exp
! Drops
! [[Silk Touch|Silk<br>Touch]]
! Notes
|-
! colspan="5" | Materials and building blocks
|-
| {{BlockLink|Bookshelf}}
| style="text-align:center" | —
| 3 {{ItemLink|Book}}
| {{tc|yes}}
|
|-
| {{BlockLink|Clay (block)|Clay}}
| style="text-align:center" | —
| 4 {{ItemLink|Clay}}
| {{tc|yes}}
|
|-
| {{BlockLink|id=double-stone-slab|Slabs|Double Slab}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | —
| 2 {{BlockLink|id=stone-slab|Slabs|Slab}}
| {{tc|no}}
|
|-
| {{BlockLink|Farmland}}
| style="text-align:center" | —
| 1 {{BlockLink|Dirt}}
| {{tc|no}}
|-
| {{BlockLink|Glass}}
| style="text-align:center" | —
| ''None''
| {{tc|yes}}
|
|-
| {{BlockLink|Glass Pane}}
| style="text-align:center" | —
| ''None''
| {{tc|yes}}
|
|-
| {{BlockLink|Glowstone}}
| style="text-align:center" | —
| 2–4 {{ItemLink|Glowstone Dust}}
| {{tc|yes}}
| [[Fortune]] increases drop, capped at 4.
|-
| {{BlockLink|Grass Block}}<br>{{BlockLink|Mycelium}}<br>{{BlockLink|Podzol}}
| style="text-align:center" | —
| 1 {{BlockLink|Dirt}}
| {{tc|yes}}
|
|-
| {{BlockLink|Gravel}}
| style="text-align:center" | —
| 1 {{BlockLink|Gravel}} ''or'' 1 {{ItemLink|Flint}}
| {{tc|yes}}
| Flint is dropped with 10% chance.<br>[[Fortune]] enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
|-
| {{BlockLink|Ice}}
| style="text-align:center" | —
| ''None''
| {{tc|yes}}
| If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the [[Nether]].
|-
| {{BlockLink|Packed Ice}}
| style="text-align:center" | —
| ''None''
| {{tc|yes}}
|
|-
| {{BlockLink|Sea Lantern}}
| style="text-align:center" | —
| 2-3 {{ItemLink|Prismarine Crystals}}
| {{tc|yes}}
| The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops.
|-
| {{BlockLink|Snow}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | —
| 4 {{ItemLink|Snowball}}
| {{tc|yes}}
|
|-
| {{BlockLink|Snow (layer)}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | —
| 1–8 {{ItemLink|Snowball}}
| {{tc|no}}
| One snowball per snow level.
|-
| {{BlockLink|Stone}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | —
| 1 {{BlockLink|Cobblestone}}
| {{tc|yes}}
|
|-
! colspan="5" | Ores
|-
| {{BlockLink|Coal Ore}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | 0–2
| 1 {{ItemLink|Coal}}
| {{tc|yes}}
| [[Fortune]] multiplies drop.
|-
| {{BlockLink|Diamond Ore}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | 3–7
| 1 {{ItemLink|Diamond}}
| {{tc|yes}}
| [[Fortune]] multiplies drop.
|-
| {{BlockLink|Emerald Ore}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | 3–7
| 1 {{ItemLink|Emerald}}
| {{tc|yes}}
| [[Fortune]] multiplies drop.
|-
| {{BlockLink|Lapis Lazuli Ore}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | 2–5
| 4–8 {{ItemLink|Lapis Lazuli}}
| {{tc|yes}}
| [[Fortune]] multiplies drop.
|-
| {{BlockLink|Nether Quartz Ore}}&nbsp;<sup>[[#notes|T]]</sup>
| style="text-align:center" | 2–5
| 1 {{ItemLink|Nether Quartz}}
| {{tc|yes}}
| [[Fortune]] multiplies drop.
|-
| {{BlockLink|Redstone Ore}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | 1–5
| 4–5 {{ItemLink|Redstone}}
| {{tc|yes}}
| [[Fortune]] increases drop.
|-
! colspan="5" | Plants
|-
| {{BlockLink|Carrot|Carrots}}
| style="text-align:center" | —
| 1 {{ItemLink|Carrot}} ''if premature''<br>1–4 {{ItemLink|Carrot}} ''if fully grown''
| {{tc|no}}
| [[Fortune]] increases drop, if fully grown.
|-
| {{BlockLink|Cocoa}}
| style="text-align:center" | —
| 1 {{ItemLink|Cocoa Beans}} ''if premature''<br>3 {{ItemLink|Cocoa Beans}} ''if fully grown''
| {{tc|no}}
|
|-
| {{BlockLink|Dead Bush}}
| style="text-align:center" | —
| 0-2 {{ItemLink|Stick}}
| {{tc|no}}
| An original block is dropped when broken using [[shears]].
|-
| {{BlockLink|id=fern|Grass|Fern}}<br>{{BlockLink|Grass|Tall Grass}}
| style="text-align:center" | —
| 0–1 {{ItemLink|Seeds}}
| {{tc|no}}
| An original block is dropped instead when broken using [[shears]].<br>Seeds are dropped with 12.5% chance.<br>[[Fortune]] increases drop by 2 per level.
|-
| {{BlockLink|Mushroom (block)|Huge Mushroom}}
| style="text-align:center" | —
| 0–2 {{BlockLink|Mushrooms|Mushroom}}
| {{tc|partial}}
| There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.<br>Silk Touch drops a block with all sides the default mushroom face, red with spots or brown.
|-
| {{BlockLink|Leaves}}
| style="text-align:center" | —
| 0–1 {{BlockLink|Saplings|Sapling}}<br>0–1 {{ItemLink|Apple}} ''from oak leaves''
| {{tc|yes}}
| When broken using [[shears]], the original block is dropped along with the normal drops.<br>Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.<br>An apple is dropped with 0.5% chance.<br>[[Fortune]] increases all drop chances.
|-
| {{BlockLink|Melon (block)|Melon}}
| style="text-align:center" | —
| 3–7 {{ItemLink|Melon}}
| {{tc|yes}}
| [[Fortune]] increases drop, capped at 9.
|-
| {{BlockLink|id=stem|Melon Stem}}
| style="text-align:center" | —
| 0–3 {{ItemLink|Melon Seeds}}
| {{tc|no}}
| Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
|-
| {{BlockLink|Nether Wart}}
| style="text-align:center" | —
| 1 {{ItemLink|Nether Wart}} ''if premature''<br>2–4 {{ItemLink|Nether Wart}} ''if fully grown''
| {{tc|no}}
| [[Fortune]] increases drop, if fully grown.
|-
| {{BlockLink|Potato|Potatoes}}
| style="text-align:center" | —
| 1 {{ItemLink|Potato}} ''if premature''<br>1–4 {{ItemLink|Potato}} ''if fully grown''<br>0–1 {{ItemLink|Poisonous Potato}} ''if fully grown''
| {{tc|no}}
| [[Fortune]] increases potato drop, if fully grown.<br>Poisonous potato is dropped with 2% chance.
|-
| {{BlockLink|id=stem|Pumpkin Stem}}
| style="text-align:center" | —
| 0–3 {{ItemLink|Pumpkin Seeds}}
| {{tc|no}}
| Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
|-
| {{BlockLink|Wheat}}
| style="text-align:center" | —
| 1 {{ItemLink|Seeds}} ''if premature''<br>0–3 {{ItemLink|Seeds}} ''if fully grown''<br>1 {{ItemLink|Wheat}} ''if fully grown''
| {{tc|no}}
| [[Fortune]] increases seeds drop, if fully grown.
|-
! colspan="5" | Other
|-
| {{BlockLink|Cake}}
| style="text-align:center" | —
| ''None''
| {{tc|no}}
|
|-
| {{BlockLink|Cobweb}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | —
| 1 {{ItemLink|String}}
| {{tc|yes}}
|
|-
| {{BlockLink|Ender Chest}} <sup>[[#notes|T]]</sup>
| style="text-align:center" | —
| 8 {{BlockLink|Obsidian}}
| {{tc|yes}}
| Will not drop its contents when broken.
|-
| {{BlockLink|Fire}}
| style="text-align:center" | —
| ''None''
| {{tc|no}}
|
|-
| {{BlockLink|Monster Egg}}
| style="text-align:center" | —
| 1 {{EntityLink|Silverfish}} ''spawned''
| {{tc|partial}}
| When Monster Egg is destroyed by a tool with [[Silk Touch]] enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick), and Silverfish will not spawn.
|-
| {{BlockLink|Monster Spawner}}&nbsp;<sup>[[#notes|T]]</sup>
| style="text-align:center" | 15–43
| ''None''
| {{tc|no}}
|-
| {{BlockLink|id=inverted-daylight-sensor|Inverted Daylight Sensor}}
| style="text-align:center" | —
| 1 {{BlockLink|Daylight Sensor}}
| {{tc|no}}
|
|}
<span id="notes">Notes:</span>
* Blocks marked with "T" need to be broken with a specific tool to drop anything (including [[experience]]). The [[Silk Touch]] enchantment doesn't remove this requirement.
* Where noted, [[Fortune]] can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
** Fortune I: 33% * 2 (33% more on average)
** Fortune II: 25% * 2, 25% * 3 (75% more on average)
** Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
* Container blocks ([[brewing stand]], [[chest]], [[dispenser]], [[dropper]], [[flower pot]], [[furnace]], [[hopper]], [[jukebox]], [[trapped chest]] and [[beacon]]) drop themselves when broken along with their content.
* All blocks not listed in the table above drop themselves when broken. [[Fortune]] doesn't affect their drop.
== Video ==
{{/video}}
== History ==
{{History|survival test}}
{{History||0.25 SURVIVAL TEST 2|[[Pig]]s drop [[mushroom]]s.
|Killing [[skeleton]]s made [[arrow]]s drop.}}
{{History||0.27 SURVIVAL TEST 11|[[Sheep]] added which drop white cloth and mushrooms.}}
{{History|indev}}
{{History||(February 19, 2010)|[[Sheep]] drop nothing.
|[[Pig]]s drop [[porkchop]]s instead of mushrooms.
|[[Creeper]]s drop [[gunpowder]].
|[[Spider]]s drop [[string]].
|[[Zombie]]s drop [[feather]]s.}}
{{History|alpha}}
{{History||1.1.0|Sheep now drop between 1–3 cloth instead of always dropping 2.}}
{{History|beta}}
{{History||1.2|[[Bones]] drop from skeletons.
|New gray, light gray, and black sheep. Drop correspondingly colored [[wool]].
|[[Squid]] added, which drops the new item [[ink sac]].}}
{{History||1.5|Pigs that die by burning now drop cooked porkchops upon death.}}
{{History||1.7|Sheep no longer drop wool from being punched. Sheep now have to be sheared with [[shear]]s or killed to obtain wool.}}
{{History||1.8|Zombies drop [[rotten flesh]] instead of feathers.
|Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
|Added [[Ender pearls]] along with [[Endermen]].}}
{{History|release}}
{{History||1.0.0|snap=Beta 1.9-pre1|[[Blaze rod]]s were added as a drop from [[Blaze]]s.
|[[Ghast tear]]s were added which drop from [[Ghast]]s.
|[[Gold nugget]]s were added as a drop from [[Zombie Pigmen]].
|[[Snow golem]]s added, which drop snowballs.}}
{{History|||snap=Beta 1.9-pre2|Spiders now drop [[spider eye]]s.}}
{{History|||snap=Beta 1.9-pre4|Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.}}
{{History||1.1|snap=11w50a|All music discs except for ''11'' can be obtained if a skeleton kills a creeper. Before that, it was just ''13'' and ''cat''.}}
{{History||1.1|Magma Cubes can now drop Magma Cream on death.}}
{{History||1.2.1|snap=12w06a|Zombies have a rare chance to drop an [[iron ingot]], iron [[Armor#Helmets|helmet]], [[iron shovel]], or [[iron sword]].
|Skeletons have a rare chance to drop a [[bow]], which may be [[Enchanting|enchanted]].
|Zombie Pigmen have a rare chance to drop a golden helmet, [[gold ingot]], or a golden [[sword]], which may be enchanted.}}
{{History|||snap=12w08a|[[Iron Golem]]s were added, which dropped iron ingots and [[rose]]s.}}
{{History||1.3.1|snap=12w25a|Pigs now drop 1–3 porkchops instead of 0–2.}}
{{History||1.4.2|snap=12w32a|New command {{Command|gamerule|doMobLoot|?}} toggles whether or not mobs drop loot.
|Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.}}
{{History|||snap=12w34a|Zombies have a chance to drop [[carrot]]s and [[potato]]es.}}
{{History|||snap=12w36a|[[Wither]] drops a [[Nether Star]] on death.
|[[Wither Skeleton]] added. Drops bones, [[coal]] and rarely stone swords and Wither Skeleton Skulls when killed by players.
|Saddled pigs will now always drop [[saddle]]s on death.}}
{{History|||snap=12w38a|[[Witch]] added. Rarely drops potions of instant health and fire resistance.}}
{{History|||snap=12w38b|Witch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.}}
{{History|||snap=1.4.3-pre|The music disc ''11'' is now dropped by Creepers in the same way as the other discs.}}
{{History||1.8|snap=14w04a|The Looting enchantment now increases the chance of rare drops by 1% per level instead of 0.5%.}}
{{History|||snap=14w27a|Added rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet.
|Sheep will now drop raw mutton on death (cooked mutton if on fire) along with wool.}}
{{History|foot}}
== Trivia ==
* Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
* Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
* While skeletons ''will'' drop bows of differing enchantments, the most common seems to be "Power I."<!-- tested using a naturally generated spawner converted to an experience farm -->
== See also ==
* [[Item (entity)]]
== References ==
{{Reflist}}
{{Minecraft}}
[[es:Recompensas]]
[[de:Drop]]
[[fr:Récompenses]]
[[nl:Drops]]
[[pt-br:Drops]]
[[ru:Дроп]]
[[zh:掉落物]]
[[Category:Tables without description]]

Wersja z 15:19, 25 mar 2016