Powietrze: Różnice pomiędzy wersjami
| [wersja nieprzejrzana] | [wersja nieprzejrzana] |
Nie podano opisu zmian |
Nie podano opisu zmian |
||
| Linia 1: | Linia 1: | ||
{{Block|image=Sky1.png|type=Non-Solid Block|gravity=No|dirt=No|transparent=Yes|light=No|tntres=N/A|tool=N/A|stackable=N/A|data1=00}} | {{Block|image=Sky1.png|type=Non-Solid Block|gravity=No|dirt=No|transparent=Yes|light=No|tntres=N/A|tool=N/A|stackable=N/A|data1=00}} | ||
''' | '''Powietrze''' is an invisible non-solid [[Block]] that is meant to represent the absence of a block. Although not technically a block, it is treated as such by [[Programs_and_Editors#Map_Editors|Map Editors]]. Air can only be destroyed or created by the placement or removal of other blocks. Air and other non-solid blocks are the only spaces the player and other [[Mobs]] are allowed to move within. | ||
When coming out of the [[water]], air will restore all bubbles on the players' air meter and make it disappear. Entering a block will [[Suffocation|suffocate]] whatever is inside, while air will stop the suffocation. | When coming out of the [[water]], air will restore all bubbles on the players' air meter and make it disappear. Entering a block will [[Suffocation|suffocate]] whatever is inside, while air will stop the suffocation. | ||
== | == Historia == | ||
In the [[Indev]] versions, air affected [[Fluid]] blocks horizontal to it. If air is touching the fluid block, there is a 2/3 chance the Fluid block will disappear and make the pool recede and a 1/3 chance the fluid block will fill the air, making the pool spread. | In the [[Indev]] versions, air affected [[Fluid]] blocks horizontal to it. If air is touching the fluid block, there is a 2/3 chance the Fluid block will disappear and make the pool recede and a 1/3 chance the fluid block will fill the air, making the pool spread. | ||
== | == Chmury == | ||
{{Main|Clouds}} | {{Main|Clouds}} | ||
There are two types of clouds. 2-dimensional and 3-dimensional. Pre-indev releases have 2-dimensional clouds, while post-infdev releases have 3-dimensional clouds, with the ability to turn them into 2-dimensional versions via the "fast/fancy" option. 3D clouds are considerably bigger than 2D width-wise. | There are two types of clouds. 2-dimensional and 3-dimensional. Pre-indev releases have 2-dimensional clouds, while post-infdev releases have 3-dimensional clouds, with the ability to turn them into 2-dimensional versions via the "fast/fancy" option. 3D clouds are considerably bigger than 2D width-wise. | ||
| Linia 13: | Linia 13: | ||
{{Blocks}} | {{Blocks}} | ||
[[category: | [[category:Bloki]] | ||
[[Category: | [[Category:Środowisko]] | ||
Wersja z 17:56, 9 gru 2010
| Typ |
? |
| Narzędzie |
? |
| Odnawialne |
? |
| Możliwość grupowania |
N/A |
| Fizyka |
? |
| Przezroczystość |
? |
| Emisja światła |
? |
| Twardość |
0 |
| Odporność na eksplozje |
0 |
| Palność |
? |
| Rzadkość |
Pospolita |
| Prędkość cieczy |
? |
| Szybkość chodzenia przez ciecz |
? |
Powietrze is an invisible non-solid Block that is meant to represent the absence of a block. Although not technically a block, it is treated as such by Map Editors. Air can only be destroyed or created by the placement or removal of other blocks. Air and other non-solid blocks are the only spaces the player and other Mobs are allowed to move within.
When coming out of the water, air will restore all bubbles on the players' air meter and make it disappear. Entering a block will suffocate whatever is inside, while air will stop the suffocation.
Historia
In the Indev versions, air affected Fluid blocks horizontal to it. If air is touching the fluid block, there is a 2/3 chance the Fluid block will disappear and make the pool recede and a 1/3 chance the fluid block will fill the air, making the pool spread.
Chmury
There are two types of clouds. 2-dimensional and 3-dimensional. Pre-indev releases have 2-dimensional clouds, while post-infdev releases have 3-dimensional clouds, with the ability to turn them into 2-dimensional versions via the "fast/fancy" option. 3D clouds are considerably bigger than 2D width-wise.